DESMA 28Interactivity
Design|Media Arts · 4 units · Undergraduate lower division (0-99)
Foundational introduction to coding within the visual arts with a focus on interactivity. Consideration of interactions with other people and the environment as the starting point for understanding interactions with code. Includes workshops and discussions with demonstrations and studio time. Consideration of how software has affected the visual arts; the potential of software within the visual arts; why a designer or artist would want or need to write software within the visual arts; and the power relationships, inequities, and biases embedded within software and technology.
Letter grading.
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Requisites
Official UCLA wording
Requisites: courses 21, 22, 25.
Requires
Everything that has to come before this course, not just the courses named in the requisite above.
Unlocks
What this course is a requisite for, and what those courses lead to in turn.
DESMA 283 more beyond
- DESMA 110Tangible Media
- DESMA 111Art and the Internet
- DESMA 112Performing User
- DESMA 113Generative Art
- DESMA 114Arts Research and Practice
- DESMA 115Art and Science Collaboration
- DESMA 116Sonic Media
- DESMA 125Game Design
- DESMA 126Game Engine
- DESMA 129Collaborative Game Lab
- DESMA 141Web Design and User Interface and Experience
- DESMA 142Design Systems
- DESMA 144Type in Motion
- DESMA 145Design Research
- DESMA 159Capstone Senior Project in Design Media Arts
18 courses list this as a requisite. Showing 15 courses over 1 level; the branches marked with a count carry on past it. Every course here opens its own tree.