DESMA 126
Game Engine
Design|Media Arts · 5 units · Undergraduate upper division (100-199)
(Formerly numbered 158.) Introduction of fundamentals of programming interactive projects in game development software. Focus on familiarizing students with game engines, computer programming concepts, player experience, and other skills that are foundational to making digital games. Lectures, exercises, and class projects teach skills needed to create digital games including custom rules, interactive physics systems, vectors, generative or randomized levels, save data, custom input systems, score-keeping, and sound.
Letter grading.
Requisites
Official UCLA wording
Requisites: courses 28, and 101 or 104.
Requires
Everything that has to come before this course, not just the courses named in the requisite above.
Unlocks
What this course is a requisite for, and what those courses lead to in turn.
No course in the catalog lists this as a requisite.





