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Course information comes from the public UCLA General Catalog. Requisites are read from UCLA’s published wording and can be incomplete or out of date — check the official catalog listing and your department adviser before you enroll.

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DESMA 126Game Engine

Design|Media Arts · 5 units · Undergraduate upper division (100-199)

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(Formerly numbered 158.) Introduction of fundamentals of programming interactive projects in game development software. Focus on familiarizing students with game engines, computer programming concepts, player experience, and other skills that are foundational to making digital games. Lectures, exercises, and class projects teach skills needed to create digital games including custom rules, interactive physics systems, vectors, generative or randomized levels, save data, custom input systems, score-keeping, and sound.

Letter grading.

When it runs

Checking the Schedule of Classes…

Requisites

Official UCLA wording

Requisites: courses 28, and 101 or 104.

BruinTree reads · Prerequisite

confidence 1.00 · from UCLA’s structured data
all of
  • DESMA 28
  • one of
    • DESMA 101
    • DESMA 104

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About DESMA 126. We read UCLA’s requisite wording by machine, and it gets things wrong.

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Requires

Everything that has to come before this course, not just the courses named in the requisite above.

DESMA 126

  • DESMA 28Interactivity
    • DESMA 21Digital Image
    • DESMA 22Fabrication and Materials
    • DESMA 25Typography
  • DESMA 101Media Arts: Introduction
  • DESMA 104Design Futures

3 direct requisites. The whole upstream is here — 6 courses over 2 levels. Every course here opens its own tree.

Unlocks

What this course is a requisite for, and what those courses lead to in turn.

No course in the catalog lists this as a requisite.

  • Fall 2025
  • Winter 2026
  • Winter 2027

Scheduled, not typical — from UCLA’s Schedule of Classes, which publishes Fall 2025 through Spring 2027 and nothing before it.