THEATER C156GVirtual Reality Rendering for Film
Theater · 4 units · Undergraduate upper division (100-199)
Students learn how to translate 3D models developed in Maya into Unreal virtual game engine environment, and utilize this platform as powerful tool for development, presentation, and staging of film and theater set design. Students primarily use Autodesk Maya and Unreal gaming engine, but are also introduced to Zbrush, Blender, Quixel, and other ancillary resources. May be repeated twice for credit. Concurrently scheduled with course C456G.
Letter grading.
When it runs
- Fall 2025
- Fall 2026
Scheduled, not typical — from UCLA’s Schedule of Classes, which publishes Fall 2025 through Spring 2027 and nothing before it.
Requisites
Official UCLA wording
Requisites: courses C155C, C155H, C156A, C156B, C156C. Preparation: basic 3D modeling and rendering skills.
BruinTree reads · Prerequisite
confidence 1.00 · from UCLA’s structured dataBruinTree reads · Preparation
needs reviewconfidence 0.00 · from textBruinTree could not read this requirement — see UCLA’s wording above.
- · could not read "basic 3D modeling" (no course number found)
- · could not read "rendering skills" (no course number found)
- · no course reference could be read from this requisite
Requires
Everything that has to come before this course, not just the courses named in the requisite above.
THEATER C156G
- THEATER C155CGraphic Representation of Design: Digital Rendering
- THEATER C155HSelected Topics in Graphic Representation of Design
- THEATER C156AIntroduction to Computer-Assisted Drafting
- THEATER 147ADrafting
- THEATER C156BAdvanced Computer-Assisted Drafting
- THEATER C156C3D Advanced Computer Rendering
5 direct requisites. The whole upstream is here — 7 courses over 2 levels. Every course here opens its own tree.
Unlocks
What this course is a requisite for, and what those courses lead to in turn.
No course in the catalog lists this as a requisite.