EC ENGR 218
Network Economics and Game Theory
Electrical and Computer Engineering · 4 units · Graduate courses (200-299)
Discussion of how different cooperative and noncooperative games among agents can be constructed to model, analyze, optimize, and shape emerging interactions among users in different networks and system settings. How strategic agents can successfully compete with each other for limited and time-varying resources by optimizing their decision process and learning from their past interaction with other agents. To determine their optimal actions in these distributed, informationally decentralized environments, agents need to learn and model directly or implicitly other agents’ responses to their actions. Discussion of existing multiagent learning techniques and learning in games, including adjustment processes for learning equilibria, fictitious play, regret-learning, and more.
Letter grading.
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