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Course information comes from the public UCLA General Catalog. Requisites are read from UCLA’s published wording and can be incomplete or out of date — check the official catalog listing and your department adviser before you enroll.

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DESMA 127Interactive Animation

Design|Media Arts · 5 units · Undergraduate upper division (100-199)

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(Formerly numbered 155.) Exploration of traditional and experimental animation techniques that are central to 2D and 3D interactive digital projects and video games. Development of skills and concepts that are integral to animation workflows and game engine animation systems including traditional animation principles, 2D sprite animation, rigging 2D and 3D game objects, and character controller implementation. Students experiment with common and alternative input methods for real-time interactivity. Readings, screenings, and in-class gameplay sessions supplement lessons.

P/NP or letter grading.

When it runs

  • Fall 2025
  • Fall 2026

Scheduled, not typical — from UCLA’s Schedule of Classes, which publishes Fall 2025 through Spring 2027 and nothing before it.

Requisites

Official UCLA wording

Requisites: course 101 or 104.

BruinTree reads · Prerequisite

confidence 1.00 · from UCLA’s structured data
one of
  • DESMA 101
  • DESMA 104

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About DESMA 127. We read UCLA’s requisite wording by machine, and it gets things wrong.

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Requires

Everything that has to come before this course, not just the courses named in the requisite above.

DESMA 127

  • DESMA 101Media Arts: Introduction
  • DESMA 104Design Futures

2 direct requisites. The whole upstream is here — 2 courses over 1 level. Every course here opens its own tree.

Unlocks

What this course is a requisite for, and what those courses lead to in turn.

No course in the catalog lists this as a requisite.