COM SCI 275
Artificial Life for Computer Graphics and Vision
Computer Science · 4 units · Graduate courses (200-299)
Recommended: course 161. Investigation of important role that concepts from artificial life, emerging discipline that spans computational and biological sciences, can play in construction of advanced computer graphics and vision models for virtual reality, animation, interactive games, active vision, visual sensor networks, medical image analysis, etc. Focus on comprehensive models that can realistically emulate variety of living things (plants and animals) from lower animals to humans. Exposure to effective computational modeling of natural phenomena of life and their incorporation into sophisticated, self-animating graphical entities. Specific topics include modeling plants using L-systems, biomechanical simulation and control, behavioral animation, reinforcement and neural-network learning of locomotion, cognitive modeling, artificial animals and humans, human facial animation, and artificial evolution.
Letter grading.
Requisites
Official UCLA wording
Enforced requisite: course 174A.
BruinTree reads · Prerequisite
confidence 1.00 · from textRequires
Everything that has to come before this course, not just the courses named in the requisite above.
COM SCI 275
- COM SCI 174AIntroduction to Computer Graphics
- COM SCI 32Introduction to Computer Science II
- COM SCI 31Introduction to Computer Science I
1 direct requisite. The whole upstream is here — 3 courses over 3 levels. Every course here opens its own tree.
Unlocks
What this course is a requisite for, and what those courses lead to in turn.
No course in the catalog lists this as a requisite.





