COM SCI 174B
Introduction to Computer Graphics: Three-Dimensional Photography and Rendering
Computer Science · 4 units · Undergraduate upper division (100-199)
State of art in three-dimensional photography and image-based rendering. How to use cameras and light to capture shape and appearance of real objects and scenes. Process provides simple way to acquire three-dimensional models of unparalleled detail and realism. Applications of techniques from entertainment (reverse engineering and postprocessing of movies, generation of realistic synthetic objects and characters) to medicine (modeling of biological structures from imaging data), mixed reality (augmentation of video), and security (visual surveillance). Fundamental analytical tools for modeling and inferring geometric (shape) and photometric (reflectance, illumination) properties of objects and scenes, and for rendering and manipulating novel views.
Letter grading.
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Requisites
Official UCLA wording
Enforced requisite: course 174A.
BruinTree reads · Prerequisite
confidence 1.00 · from textRequires
Everything that has to come before this course, not just the courses named in the requisite above.
COM SCI 174B
- COM SCI 174AIntroduction to Computer Graphics
- COM SCI 32Introduction to Computer Science II
- COM SCI 31Introduction to Computer Science I
1 direct requisite. The whole upstream is here — 3 courses over 3 levels. Every course here opens its own tree.
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What this course is a requisite for, and what those courses lead to in turn.
No course in the catalog lists this as a requisite.





