COM SCI 172
Real-Time Three-Dimensional Animation
Computer Science · 4 units · Undergraduate upper division (100-199)
Introduction to handling of geometry, appearance, and motion specifically for real-time virtual environments, both on theoretical and practical levels. Completion of one quality real-time three-dimensional animation by following through from preproduction to postproduction. End products expected to be game demonstrations, storytelling games, or machinima (use of real-time graphics engines to create cinematic productions). Focus on achieving highest quality productions to qualify and submit products to Student Academy Awards competition. Use of Unity Game Engine to make technical decisions to adapt stories to games. Introduction to interaction concepts, enabling students to create low-fidelity real-time three-dimensional animation and to concepts in artificial intelligence, enabling them to refine their interactions to create high-fidelity real-time three-dimensional animation.
Letter grading.
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Requisites
Official UCLA wording
Enforced requisite: course 32.
BruinTree reads · Prerequisite
confidence 1.00 · from textRequires
Everything that has to come before this course, not just the courses named in the requisite above.
COM SCI 172
- COM SCI 32Introduction to Computer Science II
- COM SCI 31Introduction to Computer Science I
1 direct requisite. The whole upstream is here — 2 courses over 2 levels. Every course here opens its own tree.
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What this course is a requisite for, and what those courses lead to in turn.
No course in the catalog lists this as a requisite.





